In this video (at 3:25) there is an animation of planets inside a dodecahedron matrix (or any data-structure that best fit this 3d mosaic). I tried reproducing it with 12 sided dices, or in Blender, but it looked impossible, because there is a growing gap inbetween faces.
The article what-are-the-conditions-for-a-polygon-to-be-tessellated helped me understand which polyhedron are and which ones are not possible to tesselate. So for regular matrixes, we are limited to some irregular polyhedron, like the Rhombic dodecahedron.
My questions on this:
- What is the technique used to represent a dodecahedron matrix in this video
- Is it only a 3D voronoi tiling, and were lucky it has 12 pentagonal sides in a region?
- Is it an optical illusion? Maybe the underliying structure is just a 3d Hyperbolic tiling, and it only looks like a regular dodecahedron matrix from our perspective?
- If so, are there more of these "distorted representations of space" used to tesselate more polygons/polyhedrons
- Are there online resources for writing geometry shaders with this technique?