I am creating a turn based game where I am allowing users to Navigate throughout the scene using left clicks. At the Bottom of the screen, I have a skill bar that holds abilities, however, when I click on one of those abilities, my scene thinks I am trying to navigate using my player. How can I get my GUI to ignore raycasts, and prevent my character from moving if my mouse is overtop of it? My Scene is set up like this:
Some of the answers I have found online say to use a panel and set its' Raycast Target checkbox to false, which should stop raycasting through that panel, if I understand that correctly. However, that does not solve my problem.
This is my scene view:
I want to be able to click within that red circle to command an attack, however, my navMesh thinks it is time to navigate. Any advice is greatly appreciated.

