I'm just starting on a class to handle client connections to a TCP server. Here is the code I've written thus far:
Imports System.Net.Sockets
Imports System.Net
Public Class Client
Private _Socket As Socket
Public Property Socket As Socket
Get
Return _Socket
End Get
Set(ByVal value As Socket)
_Socket = value
End Set
End Property
Public Enum State
RequestHeader ''#Waiting for, or in the process of receiving, the request header
ResponseHeader ''#Sending the response header
Stream ''#Setup is complete, sending regular stream
End Enum
Public Sub New()
End Sub
Public Sub New(ByRef Socket As Socket)
Me._Socket = Socket
End Sub
End Class
So, on my overloaded constructor, I am accepting a reference to an instance of a System.Net.Sockets.Socket, yes?
Now, on my Socket property, when setting the value, it is required to be ByVal. It is my understanding that the instance in memory is copied, and this new instance is passed to value, and my code sets _Socket to reference this instance in memory. Yes?
If this is true, then I can't see why I would want to use properties for anything but native types. I'd imagine there can be quite a performance hit if copying class instances with lots of members. Also, for this code in particular, I'd imagine a copied socket instance wouldn't really work, but I haven't tested it yet.
Anyway, if you could either confirm my understanding, or explain the flaws in my foggy logic, I would greatly appreciate it.