This question is related to this: Optimal uint8_t bitmap into a 8 x 32bit SIMD "bool" vector
I would like to create an optimal function with this signature:
__m256i PackLeft(__m256i inputVector, __m256i boolVector);
The desired behaviour is that on an input of 64bit int like this:
inputVector = {42, 17, 13, 3}
boolVector = {true, false, true, false}
It masks all values that have false in the boolVector and then repacks the values that remain to the left. On the output above, the return value should be:
{42, 13, X, X}
... Where X is "I don't care".
An obvious way to do this is the use _mm_movemask_epi8 to get a 8 byte int out of the bool vector, look up the shuffle mask in a table and then do a shuffle with the mask.
However, I would like to avoid a lookup table if possible. Is there a faster solution?