The reason, as stated in your quote from Stroustrup, is
historical. In C, you must always prefix the name of the
struct with struct; the name of the struct (like the name of
unions or enums) is called a tag, and lives in a completely
different name space than other symbols. So things like:
struct stat
{
// ...
};
int stat( char const* filename, struct stat* buf );
are perfectly legal. (The above is, in fact, part of Posix).
In C++, the name of a class (declared with class, struct or
union) or an enum is in the same namespace as everything else,
and unlike in C, you can write things like:
struct MyClass {};
MyClass variableName;
This would not be legal C. In C, the second line would have to be:
struct MyClass variableName;
The problem is that C++ needs to be able to use interfaces
defined in C (like the Posix interface, above). So C++ defines
some special rules to allow it: you can give a variable or
a function and a class type the same name. When you do, the
variable or function name has precedence, and hides the class
name, except in "elaborated type specifiers" (i.e. class,
struct, union or enum, followed by a symbol), where
non-type names are ignored in the lookup.