The reason you cannot access them from D is because they are private, which means they are only accessible from within D itself. In order to be able to access them only from D or its subclasses, you need to use the protected access modifier instead:
class C
{
private:
int x;
int y;
int energy;
protected:
A &a;
B &b;
public:
C(A &a, B &b);
void print(void);
virtual void printAt(void);
/// ...
};
Now, a bit of terminology:
When you type class C : public D you are not making it a friend, you are inheriting from it. This means C will be a base class of D. A friend is another, related concept.
A friend of some class is another class which has access to its private properties. So, if you instead had made D a friend of C, you would have had access to a and b without having to make them protected. This would be accomplished as such:
class C
{
// Some code...
friend D;
//Lots of code ...
}
Please note that, for this to work, you need to declare D before C.
Now, which of these options should you use?
Ask yourself this question: is a D logically a more specific type of C? If so, it should use inheritance. If not, it may be better to make D have a member of type C and use the friend keyword. In either case, use friend sparingly, and only if there is necessarily a very tight relationship between the two classes (perhaps if D is a factory for type C and C has a private constructor.)