Independent game developer and amateur mathematician.
- I discovered an efficient rectangle packing algorithm that received 2 citations, and that was used in Assassin's Creed: https://github.com/TeamHypersomnia/rectpack2D
- I'm the author of Hypersomnia, a multiplayer top-down shooter written from scratch in C++, whose netcode is based on complete simulation determinism.
- It is unacceptable to me that we know so little about the natural numbers.