Until yesterday, I was under the naive impression that constructing a weighted graph where the nearest-neighbour algorithm gives the worst possible route, would have the property that any other strategy would be better; in particular the furthest-neighbour algorithm. This was of course a mistake: indeed, for $n=4$ or $5$ cities, forcing the nearest-neighbor to produce a bad route, one also forces, in parallel, an equally bad route for the furthest-neighbour strategy. Things get complicated and fiddly for $n>5$, so I am thinking this is not a good approach, which brings me back to square one:
Question
Is it possible to construct a weighted graph such that, given a starting city, choosing the furthest away city at each stage yields a shorter route than picking the closest?