The obvious one is modulation/multiplication of each axis by different pitch, or dedicating different bits for each axis (in computer terms)
But are there known smarter methods? i.e. normalized distribution where the higher number the higher length/distance of the position, via some kind of fibonnaci sequence based algoritm? In simple terms, some kind "equation" that distributes encoded points evenly in each direction with steadily increasing radius.
If such exists, are they useful or limited? Can you calculate radius or add two positions without decoding the number back into 3D axis?
Note: I couldn't find much about this on google (not fully sure which terms to use for this)