...such vertices (A,B,C):
Why such a question ?
I'm looking for documentation in geometry, and a name could be an entry to begin.
NB: I'm trying to implement an algorithm to populate triangle faces of a mesh with random nodes (the blue pikes here). To generate the nodes it seems more convenient to work in 2D space. And to optimize computations it seems logic to convert the 3D triangle to a 2D triangle where the vertices are thus placed.

