Briefly: it all depends on how you want to rank two players, one of them with more "Tier X or better" results, and the other with more "Tier Y or better" results. One choice might be better suited than another depending on the context; different choices produce different rankings -- in fact, essentially all "reasonable" rankings! See below for a more detailed explanation.
In general, a very natural representation of the "performance" of a player in scenarios like this one is a vector, with one component for each Tier, and the $i^{th}$ component being the number of events that player got into Tier $i$ or better (the lowest component then equals the total number of events the player participated in).
For example, with $4$ tiers (say, "winner", "podium but not winner", "good performance but no podium", "poor performance (but showed up!)") if a player got $0$ Tier $1$ results, $2$ Tier $2$, $1$ Tier $3$ and $5$ Tier $4$, the vector would be $|0 | 2 | 3 | 8|$: $0$ wins, $2$ podiums ($0$ wins $+2$ non-win podiums $=2$), $3$ good shows ($0$ wins $+2$ non-win podiums $+1$ non-podium good performance $= 3$), participating in a total of $8$ events ($0$ wins $+2$ non-win podiums, $+1$ non-podium good performance, $+5$ poor performances $=8$).
It seems obvious that if of two players $P_A$ and $P_B$, $P_A$ has the same or higher score in each component, he is at least as "good" as $P_B$ (we say that $P_A$ dominates $P_B$). E.g. $| 0 | 2 | 3 | 8 |$ dominates $| 0 | 1 | 2 | 8 |$. But if $P_A$ has some higher and some lower components than $P_B$, there is no obvious way to rank $P_A$ relative to $P_B$. It's entirely up to you to decide if two Tier $2$ results ($|0|2|2|$) are better or worse than a Tier $1$ and a Tier $3$ ($|1|1|2|$): in some situations one might be more appropriate, in others the other.
In fact, you can prove the following. Consider a set of players and choose an arbitrary ranking for the players you want to end up with, with the sole condition that no player that dominates another can be ranked worse. Then, for each tier $T$, you can find a (positive, integer) number of "points" $R_T$ to award to every Tier T result, so that if you rank your players according to the sum of points awarded to each, you get exactly the ranking you want!