I'm making a game in c# where i need a circle to bounce off of another circle, the circle always travels the same speed and there is no gravity so i only need to know the direction at which the circle will travel after it hits the other circle.
The travelling circle is very small and its radius is always the same, the other circles are always larger than the travelling circle but have varying radius'.
I've seen this other question but as someone who doesnt know much math I'm wondering if someone can explain it to me a little more basically.
Thanks in advance everyone.