I hope this is not a stupid question. I am having a hard time finding a normal in $2D$. I am working on a game project and I am trying to perform vector reflection during collision. I know the rest of the math, but I am having a hard time creating the normal vector that is required.
Is there a way to build a normal vector from the point of collision? What do I need to create the normal vector?
My position vector does not necessarily point in the direction of the object. My position can be $(100, 200)$ but the object is a vertical object for example. What else can I do for this?

