struct and class in C++ are nearly identical (as covered for example here).
But why is this so? What did happen when C++ was developed and eventually standardized, that struct was allowed to define a full OOP class, yet class keyword was also added? There must be a historical reason for this, but I did not find an answer by searching.
In contrast, for example C# uses these keywords too, but there they have different and distinct meaning. I would say this is quite a valuable feature in that language.
In hindsight, it would have for example made sense to keep C++ struct be always compatible with similar C struct in memory layout, and only those class features that are compatible with that would have been supported (so no "virtual" stuff, value always copyable by memcpy, maybe even some kind of C interoperability for struct methods). Or something else perhaps; point is, the distinction could have meant something and added to the language, instead of being a (small) source of confusion it is now.
So I am looking for some historical record, quote or story, which would explain this.