Here is my understanding of the concept of security games. I bolded some parts that I am not sure about.
A cryptographic object is formally defined by its algorithms and what security notions it achieves. Such notions capture an adversary’s power and show how the adversary may "break the cryptosystem". "Breaking a cryptosystem" means winning a GAME associated with the cryptosystem’s security. The game (i.e., algorithm) is played between an adversary and a challenger. Both adversary and challenger are computers who run probabilistic algorithms. The probability the adversary wins should be negligible relative to some target probability for the scheme to be secure.
For example, in an encryption scheme, a strong adversary should not be able to distinguish encryptions from each other even if they choose the messages. In other words, an adversary guesses which bit the challenger flipped. The target probability is $\frac{1}{2}$, as an adversary can randomly guess which bit was flipped. The adversary must win with probability no more than $\frac{1}{2} +negl(n)$, where $n$ is security parameter in the scheme.
- Is a game not an algorithm? If not, then what is it? https://www.shoup.net/papers/games.pdf Shoup says they are probabilistic processes. But is there a difference between probabilistic processes and probabilistic algorithms?
- Are adversaries and challengers computers? They are doing some computing (even if the process is like a random oracle). Is it correct to say so?
- What is $n$ supposed to be a parameter of?